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Hands-on STEM learning · Ages 9–16

Build a robot.Think like an engineer.

Learn about robots, circuits, coding and computer systems through six guided activities, challenges for different ages and one invention for the community.

Duration6 × 2-hour missions
LevelBeginner · Ages 9–16
FormatFacilitator-led lab
Learning units18

Learning outcomes

Skills you can use and explain.

Every result combines practical use, human review and evidence that another person can check.

  1. 01

    Explain a robot as a system of inputs, processing, outputs, power and human purpose.

  2. 02

    Build and test safe low-voltage circuits using approved classroom components or a simulator.

  3. 03

    Create algorithms using sequence, loops, conditions, variables and simple functions.

  4. 04

    Connect sensors and actuators through feedback rules that control a physical or simulated device.

  5. 05

    Describe how processors, memory, data and communication work together inside computer systems.

  6. 06

    Design, prototype, test and present an inclusive robotic solution to a real community need.

Course pathway

Discover. Connect. Code. Sense. Compute. Invent.

Each activity has an Explorer challenge for ages 9–12 and an extra Engineering challenge for ages 13–16. Learners can work together at the right level.

Module 01Meet the robot system
  • A robot is a system, not just a machine
  • Robot anatomy investigation
  • System detective check
Module 02Power, circuits and safe connections
  • Electricity needs a complete, controlled path
  • Light, predict, test
  • Circuit safety check
Module 03Algorithms, code and debugging
  • Code is precise communication with a computer
  • Maze robot code sprint
  • Debugging discipline check
Module 04Sensors, actuators and feedback
  • Robots connect measurements to action
  • Build a responsive helper
  • Feedback reasoning check
Module 05Inside computers and connected devices
  • A tiny computer still has a complete architecture
  • Human computer and robot radio
  • Computer architecture check
Module 06Engineering design for community impact
  • Engineering improves ideas through evidence
  • Community robot design studio
  • Final engineering judgement
SIFTCON Academy practical learning environment.

Final young engineer project

Create a robot that helps people or the planet.

Teams choose a local need, identify who needs help, plan the system, build a safe model, program it and improve it after testing. The final demonstration explains what works and what should improve next.

ImagineDesignBuildCodeTestExplain

Designed for

People who need to make better technical decisions.

Best suited to

  • Young learners aged 9–12 using the Explorer track
  • Young learners aged 13–16 using the Engineering extension track
  • School robotics clubs, coding clubs and holiday programmes
  • Teachers, STEM facilitators and caregivers leading supervised learning

Preparation

  • An adult facilitator completes the protected course and supervises every mission
  • Use an approved microcontroller or robotics kit, or the supplied unplugged alternatives
  • Use batteries and low-voltage classroom components only—never mains electricity
  • Prepare a shared computer or tablet for block coding; text-code extensions are optional
  • Create mixed-role teams and make every builder, coder, tester and presenter role accessible
01

Robot system map

Identify purpose, inputs, processing, outputs and power.

02

Circuit safety lab

Build, predict, test and explain a low-voltage circuit.

03

Code-and-debug mission

Program repeatable behaviour and correct a fault.

04

Community robot

Demonstrate a tested prototype and engineering notebook.

Group and in-house training

Adapt this course to your learners, organisation and decisions.

Plan a cohort
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